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Hunting for Fun: Solitude and Attentiveness in Collaboration

Proceedings of CSCW 08, Conference on Computer-Supported Cooperative Work
Year of publication: 
Scientific journal article - peer reviewed

The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters fine-tune their experience through temporal and spatial organization. The hunt is organized in a way that allows the hunters to balance between forms of collaboration ranging from solitude to face-to-face interaction, as well as between attentiveness and relaxation. Thus, the hunters deal with the task -- hunting down the prey -- while managing issues of enjoyment. We argue that understanding these experiential qualities is relevant for collaborative gaming, and adds to our understanding of leisure.

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Page updated: 2012-01-30 14:04

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